• Digital Game-Based Support for Learning the Phlebotomy Procedure in the Biomedical Laboratory Scientist Education 

      Frøland, Tord Hettervik; Heldal, Ilona; Braseth, Turid Aarhus; Nygård, Irene; Sjøholt, Gry; Ersvær, Elisabeth (Peer reviewed; Journal article, 2022)
      Practice-based training in education is important, expensive, and resource-demanding. Digital games can provide complementary training opportunities for practicing procedural skills and increase the value of the limited ...
    • Exploring 360°-videos as Realistic Game-based Learning Environments for Work Placement Preparation 

      Frøland, Tord Hettervik; Heldal, Ilona; Sjøholt, Gry; Ersvær, Elisabeth (Peer reviewed; Journal article, 2022)
      Serious games in immersive virtual reality (VR) environments promise enhanced experiences and engagement, supporting training and learning. While realistically replicating the visuals of real environments can be both ...
    • Praksisstudienes omfang og organisering i bioingeniørutdanningen 

      Furuseth, May-Tove; Kvissel, Anne Katrine; Berg, Vivian; Kjøbli, Eli; Volden, Vivi; Solli, Ann Iren; Granerud, Beathe Kiland; Lie-Jensen, Anette Christensen; Nygård, Irene; Alm, Bente; Ersvær, Elisabeth; Sjøholt, Gry (Peer reviewed; Journal article, 2022)
      Siden 2005 har omfang og innhold i bioingeniørutdanningen vært definert av en nasjonal rammeplan for å sikre likeverdig sluttkompetanse for alle kandidater. Fra 2019 ble en ny forskrift om nasjonale retningslinjer fastsatt. ...